Background Shader Gradient

User Documentation

Overview

Background Shader Gradient is an advanced background rendering feature for Elementor Containers. It allows you to create dynamic, animated, multi-color gradient backgrounds with organic noise, grain, lighting, and full 3D camera control.

This feature is ideal for:

  • Hero sections

  • Technology or creative landing pages

  • Premium brand visuals

  • Modern UI backgrounds

Where to Find the Settings

  • Open your page in Elementor

  • Select a Container

  • Go to the Style tab

  • Scroll down to Background Shader Gradient

Enable the Shader Gradient

  • Enable Shader Gradient → Set to Yes

Once enabled, all shader-related controls become available.

Control Groups and Settings

I. Shape (Noise & Form)

Noise Strength

Controls the amplitude of the noise deformation applied to the gradient surface.

  • Higher values → stronger distortion

  • Recommended range: 2.0 – 3.0


Noise Density

Controls the scale and frequency of the noise.

  • Lower values → large, smooth shapes

  • Higher values → fine, detailed patterns

  • Recommended range: 0.8 – 1.5


Pixel Density

Defines the internal render resolution of the shader.

  • Higher values improve sharpness but increase GPU load

  • Recommended:

    • Desktop: 1.0 – 1.5

    • Mobile: 0.8 – 1.0


II. Colors

Color 1 / Color 2 / Color 3

Defines the three primary colors used to generate the gradient.

  • Color 3 is typically used for depth, shadow, or contrast

  • Avoid using three very bright colors to prevent visual clipping


III. Noise & Effects

Grain

Adds a subtle film-grain overlay to reduce banding and add texture.

Grain Intensity

Controls the strength of the grain effect.

  • Recommended range: 0.2 – 0.4


IV. Display Settings

Brightness

Adjusts the overall luminance of the shader.

  • Values above 1.0 increase brightness

  • Values below 1.0 darken the background


Reflection (Environment Intensity)

Controls how strongly the shader reacts to environmental lighting.

  • Higher values produce a glossier, more reflective appearance


V. Motion

Animate

Enables or disables shader animation.


Speed

Controls the animation speed of the gradient.

  • Subtle motion: 0.2 – 0.4

  • Energetic motion: 0.6 – 1.0


Loop

When enabled, the animation runs in a continuous loop.


Loop Duration

Defines the duration of one full animation cycle (in seconds).

  • Recommended range: 8 – 15s


VI. View (Camera Controls)

Camera Distance

Defines the distance between the camera and the shader surface.

  • Lower values → stronger depth and perspective

  • Higher values → flatter, softer visuals


Camera Azimuth Angle

Horizontal rotation of the camera (0–360°).

  • Affects lighting direction and visual flow


Camera Polar Angle

Vertical camera angle.

  • 90° → straight-on view

  • Values above 90° simulate a top-down perspective


VII. Transform (3D Orientation)

Rotation X / Y / Z

Rotates the shader surface in 3D space.

  • Rotation Z is commonly used to create dynamic flow direction


Position X / Y / Z

Moves the shader surface along the X, Y, or Z axis.

  • Useful for fine-tuning alignment within a layout


VIII. Advanced Camera Settings

Camera Zoom

Controls overall camera zoom level.

  • Values below 1.0 zoom out

  • Values above 1.0 zoom in


Field of View (FOV)

Defines the camera’s field of view.

  • Lower values → cinematic look

  • Higher values → stronger perspective distortion

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